Titanfall 2 is the second game from Respawn Entertainment. The original Titanfall planned to have a single-player mode but it was cut for a focus on multiplayer, so with its sequel, Respawn wanted to give players the full experience.
This time around Titanfall 2 contains the same impressive multiplayer but also a single-player campaign focused on a green pilot and his Titan. With this being their first single-player experience since the team left Infinity Ward, a question would be if they still have the same magic.
I’m Kinglink and today we’re going to talk about Titanfall 2.
I knew I wanted to talk about Titanfall 2 when I started to play the game. It’s a very tight and excellent experience. So to prepare I decided to grab footage for the game and started with a level called Effect and Cause. I chose it because I remembered it as a great level, but after replaying it for this video, I think this level is even better than that. This might be one of the best levels an FPS ever contained, and I think it shows why Titanfall 2 is worthy of a lot more praise.
Castlevania: Lords of Shadow – Mirror of Fate was originally a 3DS title but has since been released for the Xbox 360 and Playstation 3 (7 months after launch), and since I’m talking about it, Steam (1 year after launch). It’s a middle title that fits between Castlevania: Lords of Shadow and the sequel Lords of Shadows 2.
There’s a lot of different Castlevanias out there, and unfortunately, Mirror of Fate is going to be compared to many of them, especially considering what the story involves. Any game in a franchise that has been around since the days of the NES will have a long lineage to live up to.
Assassin’s Creed has gone through a lot of changes over the year, but one of the last traditional Assassin’s Creed was Assassin’s Creed Rogue, which came out at the same time as Assassin’s Creed Unity. Rogue was a follow up to Assassin’s Creed IV: Black Flag, that was left on the previous generation of consoles while Unity attempted to wow audiences. Both games were released in the same year, and it certainly shows.
It’s not that the team helming Assassin’s Creed Rogue didn’t try, in fact, I would say Assassin’s Creed Rogue’s team may have actually had the most chance to create something special and meaningful and in some ways have. However, the fact that this was created at the same time as Assassin’s Creed Unity, meant that there was always going to be a primary team and a secondary team, and it’s very clear that Assassin’s Creed Rogue being on the previous generation consoles was always going to be it.
Thomas Was Alone was the first game by Mike Bithell. It looks like a simplistic platformer where the player just moves simple geometric shapes around and the second they reach an outline of that shape the level is over, and that actually is pretty much it.
But that simplistic description, while truthful misses so much of why Thomas Was Alone is a major game. The obvious place is the story, and the meaning of the title, which is just the opening words of an amazing narration. The story begins with Thomas being alone and looking for friends, and from there the player will run into multiple different shapes to join Thomas on an adventure through the nameless space.
Delores: A Thimbleweed Park Mini-Adventure is a followup to the point and click adventure game, Thimbleweed Park. It was created during the ongoing (as of the time of this writing) COVID-19 pandemic and released as a way to test Ron Gilbert’s new gameplay engine.
With that said, this should be treated more like a tech demo, rather than even a demo, as this is not intended to be an upcoming game. It’s just “a little more Thimbleweed Park.” for fans of that game and for what it is, it works.
Thimbleweed Park is a brand new point and click adventure from the minds who created Maniac Mansion including Ron Gilbert, Gary Winnick, and David Fox.
Thimbleweed Park starts with a simple tutorial which shows a mysterious murder, from there the player takes control of two characters, Agent Ray and Reyes. The two characters feel based on X-Files’ Scully and Mulder, and it’s hardly the only reference in the game.
Evoland: Legendary Edition is a compilation of two games called Evoland and Evoland 2. They are both by Shiro Games and the Legendary edition just combines them into a single executable. As such, I’ll talk about each game individually and review both games and combine them for the full package’s final score.
Evoland is a parody of the RPG genre while remaining true to that formula at the same time. It’s a rather hard game to review because it does so many things but quickly evolves away from most of them before they grow stale.
I’m Kinglink and this week I want to look at Horizon Zero Dawn. Ok, it is not even that I wanted to dive deep on this one, but this game has been out a long time on PS4 and I kept hearing about it, it is now on PC, but… this is the great PS4 title everyone was raving about?
Let me start by saying I’m coming to this game in 2020, I’ve heard about it for over 3 years as Playstation fans bragged about what a killer title this is in their console war. Multiple critics have raved about Horizon Zero Dawn, and I was ready for a Sony masterpiece… I don’t know if I got that.
The Shapeshifting Detective is an FMV game. This is from the same studio as The Infectious Madness of Doctor Dekker and is the followup title.
An FMV game is mostly about having a live actor talk directly to the camera and player and act out their role, then the player has some level of interactivity. In The Infectious Madness of Doctor Dekker, it was a complex language system where it tries to parse questions from the viewer and respond, though that system didn’t work exactly as promised. The Shapeshifting Detective took a step back from that and created a better framework, and it’s a huge improvement.