Kongregate: Site Review – A Eulogy for the home of incrementals and more.

Hello, I’m Kinglink and this week we’ll be doing a Site Review for Kongregate.

If you’re a fan of Kongregate, we’re going to reminisce about it, but if you’ve never heard of it, let me quickly explain the site.

Kongregate is a video game portal, at least that’s what it’s called but really it’s a site for hosting web games, much like youtube is a host for videos. Developers can upload their flash games and players can browse, play, and enjoy any game for the minor inconvenience of a few ads.

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Streets of Rage 4 Design Review – Why does this work so much better than Double Dragon?

I’m Kinglink and today we’re doing a Design Review for Streets of Rage 4.

Though I want to do something a little bit different this week. Normally, I go over a game and tell you what I like and don’t like, and don’t worry, I will go into that, but Streets of Rage 4 was a challenging game to cover.

When I play most games, I try to think up interesting topics for videos, and there are times like The Crew 2 or Mortal Kombat 11 where I just don’t get enough content or want to rant about microtransactions and grind yet again. I did a video on that a long time and while I probably should cover the topic again, ehhh, it’s not exciting.

 

So when I started Streets of Rage 4 I thought of a very specific question. But let me roll back a bit.Read More »

June 2020 Short Reviews – Detroit: Become Human, Mortal Kombat 11, and The Crew 2

I’m Kinglink and I’m here to do the short reviews for June 2020.

Basically for new viewers, this is essentially just various games that I think you should hear about for any reason. I’ve tried to hand-select many of these as games I want to talk about that either don’t get discussed enough or that I feel like I have to call out. I’ll quickly go through a bunch of them and tell you what’s good and what I dislike. I’ve put in my time on most of these so… let’s get started.

 

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Design Review: Katamari Damacy Reroll – How unique games stand the test of time

I’m Kinglink and today I’m doing a Design Review on Katamari Damacy: Reroll, but I’m doing this review on the entire Katamari Damacy franchise.

If you don’t know about Katamari Damacy, this is the brainchild of Keita Takahashi, sorry for mispronouncing your name. I just am going to assume I have. He’s also known for Noby Noby Boy and Wattam, which I’m looking forward to covering when it reaches Steam. But something is special about Katamari Damacy.

 

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Humble Choice June 2020 Review – A lot of variety, and a lot of quality as well.

I’m Kinglink and it’s time to do the Humble Choice June 2020 review.

As always, I’ll go through each game from this month and give my opinions on them, tell you what I liked, didn’t like, and who should check it out. There’s a lot of variety and it appears to be a good month. Stick around until the end and I’ll give you the top and bottom 5 games of the month.

I have chapters enabled so if there’s a specific game you want to hear about, you can just jump to that part of the video. Let’s get started.

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Design Review: Ni No Kuni 2 – When valuing the players time allow them to value your game

Hello, I’m Kinglink and today let’s do a design review on Ni No Kuni 2, which is one of the most impressive Japanese RPGs I’ve played in a very long time, possibly for the entirety of this console generation.

As always rather than just review the game we’re going to focus more on why Ni No Kuni 2 stands out and what it does that elevates it above other games in its genre. That genre is Japanese RPGs or JRPGs and they become kind of standard fare, they’ve been around since the 80s and most stick to the same tropes.

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Achievements and Trophies – Do they matter?

Hello, I’m Kinglink and today, I want to talk about Achievements. So I just did two videos on bigger concepts than just games, and sadly they may never be my top videos. I like putting out content I want to talk about. Today though, I’m going to put the game designer hat down for a bit and talk about something I care about passionately and why I do. It’s still a bit of a design review, but more focused on my personal experiences and opinions on achievement.

November 25th, 2005 was an important day especially in the world of gaming. On that day Xbox 360 was launched, and while many things are important about that one console, the one that I think mattered the most to me was this.

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Design Review: Player Choice – Choosing Your Own Adventure to better games

Hello, I’m Kinglink, and today we’re talking about a Design Review on Player Choice with a little bit of a Choose Your Own Adventure focus.

Last week I talked about Morality Systems, such as the ones you would find in Mass Effect, Fable, and Catherine. If you’re interested, check that video out, I’ll link it at the end here, but the short version is each game came up a bit lacking due to the morality systems and how those systems might limit what players would choose with Catherine being the best of the three.

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Design Review: Morality Systems: Fifty Shades of Non Grey

Hello, I’m Kinglink and today we’re doing a Design Review on Morality Systems or Karma Systems with a focus on Player Choice.

This series has previously been focused on comparing one game to another, and don’t worry we’ll still be doing that today, but I want to look at a specific feature of three different games. Just to call them out ahead of time, I’m going to be talking about the original Mass Effect trilogy by Bioware, which will effectively represent much of Bioware’s earlier games here, Fable by Lionhead Studios, and Catherine by Sega. I’ll be putting up chapters for each.

I could talk deeper about almost any of these games but we’re going to focus on the topic today, rather than the games themselves, and perhaps we’ll return to these games at another time.

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