Spiritfarer is a beautiful game. No matter where I was in Spiritfarer, I was greeted with beautiful animations, interesting characters, and a world that I wanted to explore. Even after twenty hours, I can still say the game’s style really shined after having explored a decent amount of it.
Spiritfarer has the player taking on the role of Stella, and in co-op also Daffodil, a male cat. At the beginning of the game Stella takes on the roll of the Spiritfarer, taking from Charon. She is tasked with taking spirits she finds who are ready to pass on to the Everdoor, the game’s path to Hades.
But this is the end of each spirit’s journey. Most spirits will join Stella’s voyage for many hours, far longer than players might expect at the beginning. Stella will get a number of requests from her passengers, which will involve her having to manage a number of resources, and priority for requests.
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