Dead Cells vs Hades – Which is the better Roguelite?

I’m Kinglink and today we’re going to talk about two titans of the rogue-lite genre. In one corner we have a game considered the best of all time, Dead Cells, which is an absolute powerhouse. But there’s a new contender in Hades, which has just left early access last month and is absolutely knocking it out of the park. So how does Dead Cells compare to Hades?

If you want to stop me and tell me how these two games can’t be compared for some reason, that’s the point. This isn’t supposed to be two very similar games but instead, it’s a chance to look at what makes each of these popular games different and perhaps figure out which is the best, or the one you should try next.

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Disco Elysium Quest Teardown- A Different Kind of RPG

I’m Kinglink and this week… well, let’s do something different. Two weeks ago I broke down a single level of Titanfall 2. I enjoyed the process and I want to start to do more of that. So this week we’re talking about Disco Elysium.

The problem is this isn’t a level based game, it’s an RPG with rather strange and unique quests. There’s everything from a quest to get alcohol, sing karaoke, and find your badge, so obviously we can’t look at a level. But I don’t want to abandon the idea because Disco Elysium is really different, and I think the best way to look at it would be this style of dissection.

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Titanfall 2 – How level design can defines a game

I’m Kinglink and today we’re going to talk about Titanfall 2.

I knew I wanted to talk about Titanfall 2 when I started to play the game. It’s a very tight and excellent experience. So to prepare I decided to grab footage for the game and started with a level called Effect and Cause. I chose it because I remembered it as a great level, but after replaying it for this video, I think this level is even better than that. This might be one of the best levels an FPS ever contained, and I think it shows why Titanfall 2 is worthy of a lot more praise.

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Her Story Design Review – Revisiting one of the best video game stories of all time

I’m Kinglink and this week we’re talking about Her Story as well as some other FMV games including Late Shift, The Infectious Madness of Dr. Dekker, and Telling Lies.

Long time fans of the channel may realize I have a fondness for stories in video games and have enjoyed many visual novels, including Eliza, the first two Danganronpa, and more due to their stories. Yet I often feel that stories and narratives are poorly done in the video game industry, usually relying on how movies and books tell stories without considering the interactive nature of the medium.

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Death Stranding Design Review – Showing what went wrong with MGS V by doing it again

I’m Kinglink and this week we are going to look at Death Stranding. This was originally on the PlayStation 4, it has come to the PC and it’s time to talk about it.

Though, I do have to leave a little disclaimer here. I worked at Sony for about 6 years on MLB the Show and left Sony about two years ago. I want to be upfront about this because you should know if there’s any potential bias, but I can say I don’t believe there is. This is just for you to best judge my opinions.

There was a little overlap when I reviewed games and was working at Sony, but I chose to review Steam games to avoid any potential bias, and sure enough Sony has now come to the PC.

 

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Kongregate: Site Review – A Eulogy for the home of incrementals and more.

Hello, I’m Kinglink and this week we’ll be doing a Site Review for Kongregate.

If you’re a fan of Kongregate, we’re going to reminisce about it, but if you’ve never heard of it, let me quickly explain the site.

Kongregate is a video game portal, at least that’s what it’s called but really it’s a site for hosting web games, much like youtube is a host for videos. Developers can upload their flash games and players can browse, play, and enjoy any game for the minor inconvenience of a few ads.

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Design Review: Ni No Kuni 2 – When valuing the players time allow them to value your game

Hello, I’m Kinglink and today let’s do a design review on Ni No Kuni 2, which is one of the most impressive Japanese RPGs I’ve played in a very long time, possibly for the entirety of this console generation.

As always rather than just review the game we’re going to focus more on why Ni No Kuni 2 stands out and what it does that elevates it above other games in its genre. That genre is Japanese RPGs or JRPGs and they become kind of standard fare, they’ve been around since the 80s and most stick to the same tropes.

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Achievements and Trophies – Do they matter?

Hello, I’m Kinglink and today, I want to talk about Achievements. So I just did two videos on bigger concepts than just games, and sadly they may never be my top videos. I like putting out content I want to talk about. Today though, I’m going to put the game designer hat down for a bit and talk about something I care about passionately and why I do. It’s still a bit of a design review, but more focused on my personal experiences and opinions on achievement.

November 25th, 2005 was an important day especially in the world of gaming. On that day Xbox 360 was launched, and while many things are important about that one console, the one that I think mattered the most to me was this.

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Design Review: Player Choice – Choosing Your Own Adventure to better games

Hello, I’m Kinglink, and today we’re talking about a Design Review on Player Choice with a little bit of a Choose Your Own Adventure focus.

Last week I talked about Morality Systems, such as the ones you would find in Mass Effect, Fable, and Catherine. If you’re interested, check that video out, I’ll link it at the end here, but the short version is each game came up a bit lacking due to the morality systems and how those systems might limit what players would choose with Catherine being the best of the three.

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Design Review: Morality Systems: Fifty Shades of Non Grey

Hello, I’m Kinglink and today we’re doing a Design Review on Morality Systems or Karma Systems with a focus on Player Choice.

This series has previously been focused on comparing one game to another, and don’t worry we’ll still be doing that today, but I want to look at a specific feature of three different games. Just to call them out ahead of time, I’m going to be talking about the original Mass Effect trilogy by Bioware, which will effectively represent much of Bioware’s earlier games here, Fable by Lionhead Studios, and Catherine by Sega. I’ll be putting up chapters for each.

I could talk deeper about almost any of these games but we’re going to focus on the topic today, rather than the games themselves, and perhaps we’ll return to these games at another time.

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