Achievements and Trophies – Do they matter?

Hello, I’m Kinglink and today, I want to talk about Achievements. So I just did two videos on bigger concepts than just games, and sadly they may never be my top videos. I like putting out content I want to talk about. Today though, I’m going to put the game designer hat down for a bit and talk about something I care about passionately and why I do. It’s still a bit of a design review, but more focused on my personal experiences and opinions on achievement.

November 25th, 2005 was an important day especially in the world of gaming. On that day Xbox 360 was launched, and while many things are important about that one console, the one that I think mattered the most to me was this.

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Design Review: Morality Systems: Fifty Shades of Non Grey

Hello, I’m Kinglink and today we’re doing a Design Review on Morality Systems or Karma Systems with a focus on Player Choice.

This series has previously been focused on comparing one game to another, and don’t worry we’ll still be doing that today, but I want to look at a specific feature of three different games. Just to call them out ahead of time, I’m going to be talking about the original Mass Effect trilogy by Bioware, which will effectively represent much of Bioware’s earlier games here, Fable by Lionhead Studios, and Catherine by Sega. I’ll be putting up chapters for each.

I could talk deeper about almost any of these games but we’re going to focus on the topic today, rather than the games themselves, and perhaps we’ll return to these games at another time.

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Design Review: Hitman 2 – What makes Hitman so addictive?

Hello, I’m Kinglink and this is a Design Review of Hitman 2.

Previously I’ve called this series How – blank – Works? The idea was to dive into the design of the game, and I still intend to do that, but I have been critiquing the design more than talking about the exact mechanism because many specifics tend to be held close to the chest by the companies. So with that said, I think Design Review is probably a better term. It also allows me to tackle more meta topics than just specific games.

Today we’re tackling Hitman 2. The Hitman franchise has been the quintessential stealth game for a long time, but with the recent release of Hitman, and now Hitman 2, I find these two entries move toward a puzzle game, Even IO Interactive has said this, and going back and playing the originals, this series has had some ties to the puzzle genre, but the recent two releases have changed their primary genre.

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