Marvel’s Spider-Man is another attempt at the ultimate power fantasy. Giving players the ability to pull on a mask and take over the role of a famous hero has become a rather typical setup for video games, whether they be based on an IP, or if the hero or superhero was created for games.
When the focus is on telling a story or having players experience the role, the most important thing to the whole experience is how immersed players can become with the game, and that’s one of the reasons why so many people say “you feel like Spider-Man” because in many ways you do.
You’ll be able to web sling throughout a video game version of New York, fight famous villains, and be led on a powerful story as you learn more about the world that Spider-Man finds himself. The story starts with Spider-Man taking down Wilson Fisk, known as Kingpin. The story is definitely a core reason to play the game, so it’s important not to spoil yourself fully, but I also think the story is the one part of the game I have a major issue with.
I’m Kinglink and it’s time for a look back at 2022, which is a bit of a disappointing year for me. No, not because of any specific release, though there were a lack of major titles, but I feel like I failed as a gamer.
2022 for me was a year that I played over 300 games, which is an insane amount, I covered both Game Pass for the PC and Humble Choice so there’s a massive amount of variety in the games I covered… and yet I only completed about 25 of those titles, almost all of them short affairs like Pupperazzi or games I finished without realizing it, like Peppa freaking Pig…
Normally I like to talk about the best game I played over the previous year or the game I most recommend, but with most of these games already in videos, I’ve talked about that. There’s a bigger issue for me. I struggle to call games I haven’t finished this year the best. Can I call a game the best of the year if I only played a quarter of it?
I’ve played everything that has been released in the Yakuza/Like a Dragon series from RGG Studio and enjoyed each one of them. There were amazing games like Yakuza 0, weaker games like Yakuza 3, and different games like Yakuza: Like A Dragon (the most confusingly named one).
Judgment isn’t technically part of that franchise, but it is from RGG Studio and is counted as a “Yakuza game” by most fans. It’s the same universe, same city, and has similar interactions with the same Tojo Clan, even if only a side story character crosses over between the two games. The engine the games run on and the style of the games is very similar.
In Judgment, you control Yagami, a former lawyer who is now a private investigator. A simple early case, which involves you trying to assist in the defense of a Tojo Yakuza Captain named Hamura, pulls Yagami into a series of events at the core of the story. Judgment’s main focus is telling a complex and intricate narrative that evolves throughout the story, though since unraveling is such a central part of the game, I’ll avoid mentioning much more about it.
I’m Kinglink and it’s time for the Game Pass June 2022 Review.
We have a massive 18 games this month to cover and I’m excited to start running down the list, as there are quite a few titles that are going to please fans. The rules for this coverage are: I spend a night with each game, see how far I get, how they play, and if they’re worth checking out. I’ll tell you who will enjoy them and what to expect.
With so many games, let’s just get started with some massive creatures.
I’m Kinglink and it’s November 2021, so of course it’s time for the Humble Choice November 2021 Review.
So this month is a little odd… Normally there are 12 games to titles to choose from, but this month, for some reason, Humble has released the newest choice with only 10, though you get all ten. It’s something I’ve been asking for. I was hoping that instead of throwing in random cheap titles to get their numbers up, fewer titles could be higher quality. Did it work out that way? Let’s see.
I know some people will immediately dismiss this bundle and I get it. I thought this was a joke at first, and still question it, but give me under twenty minutes and I’ll see if I can find some value in here for you.
The Artful Escape comes from Beethoven & Dinosaur, a brand-new studio led by Johnny Galvatron, a former musician. That musical background is useful as the Artful Escape has a huge focus on its main protagonist and his music.
The opening of The Artful Escape focuses on the main character, Francis Vendetti, preparing for a tribute show for his uncle, Johnny Vendetti, while standing on an overlook. While he tries to play folk songs, he seems unable to perform but releases an amazing space opera guitar solo. Clearly, there’s something yearning to be free.
This is hardly the first time a game has tackled the creative process. Games have talked about the creation of music, writing, movies, and even video games. But rather than wax on the topic insufferably, The Artful Escape instead uses the topic as a springboard for a larger story.
There has been a recent resurgence in all forms of media where creators want to repackage 90s nostalgia to sell to customers while doing minimal work. Whether it’s a classic television show. a popular movie, or just the aesthetics, this is a common approach to creating new content while not giving the audience anything new or different than the original content.
Dodgeball Academia could be in that category. It’s clear the game is heavily inspired by a classic NES title, Super Dodgeball and it would be easy for someone to create a clone of that classic game and sell it for twenty or thirty dollars.
That’s not what Dodgeball Academia is about. While Pocket Trap, the developers of Dodgeball Academia are fans of Super Dodgeball, Dodgeball Academia is more of a love letter or an homage to a classic title showing what can happen when nostalgia is only the first step of a project.
12 Minutes is the latest game published by Annapurna Interactive. It’s a strange narrative adventure involving the player repeating the same time frame in a Groundhog Day-style loop.
Players start by coming home late from work when their wife has cooked dessert for them. After a nice average evening at home, a cop knocks at the door, and when you or your wife open it, the cop will quickly arrest you and your wife, and ends up striking or choking the player to death. And the game restarts.
This is an abrupt and disturbing scene, but it’s exactly what’s in store for the player in 10 minutes increments, each time loop usually ends with a horrific end, and the player is left to wonder how they can fix their predicament.
I’m Kinglink and it’s time for the Xbox Game Pass August 2021 Review.
This is something new on my channel, if you’re already familiar with my work, you know I review the Humble Choice the first week of every month and talk about who might enjoy which games and if it’s worth picking up.
Xbox Game Pass is a bit different, it’s a subscription service where players can play any game on it and games get released throughout the month. I’ll do my best to cover the major releases as well as a variety of other games. My channel is focused on the PC platform, so that’s the platform of choice here.
For these videos, I’ll be doing short reviews for each title, and I’ll talk about the most notable and unique games that I have found. These aren’t intended to be full reviews, however, unlike the Humble Choice and its time constraint, I’ll continue playing beyond the first hour for these titles when possible.
Omno is a lovely game. Rather than teach the player from the first moment, it promotes a sense of exploration. The main character is a silent onion-headed avatar, in a new land, filled with creatures and puzzles just waiting to be discovered.
Omno evokes comparisons with Journey due to the style, and gameplay. It’s a serene journey that avoids combat, while still giving the player a fantastic sense of wonder as they explore each new area and land. It combines music, graphics, and gameplay to evoke the sense of the unknown throughout.
Omno’s focus is on minimalism, using only a few words to teach the player the basic mechanics of the game, whether it be a button press required or a new ability. Throughout the game, players will earn four different abilities, such as a fast dash allowing players to cover distances in moments.