Lightmatter Review – An enjoyable attempt to mirror Portal’s success

Lightmatter sounds and feels like many games. No, not Portal, but games trying to be Portal. You know the spiel, a humorous antagonist, puzzle rooms, and a pitch that probably can be summed up with “It’s like Portal but …” In this case, It’s like Portal but focused on Light instead of Portals.

Now many of these “portal clones” are of mixed quality. Most of them just seem to miss the whole point of what Portal does, such as Magrunner, a game I recently looked at didn’t like. Some games actually are quite enjoyable though still lacking that special spark, such as The Turning Test, and some games are just exceptional puzzle games, such as The Talos Principle.

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Golden Axed: A Cancelled Prototype Review – An actual prototype

Golden Axe is a classic Sega Franchise that defined the Arcade and Genesis era of beat-em’ ups. It was a unique and amazing series that perhaps deserves a revival. And yes I’m conveniently ignoring the 2008 entry on purpose.

Golden Axed: A Cancelled Prototype is a prototype that Sega commissioned almost a decade ago attempting to revive the franchise. It’s also a true prototype that is valuable both as an artifact of a failed game but also to understand what games look like when publishers have to decide on it.

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Streets of Kamurocho Review – A combination that can rival Reese’s Peanut Butter Cups

Streets of Kamurocho is out. This is a combination of the very popular Streets of Rage brawler, and the Yakuza franchise. I’m astonished on how right this crossover feels, and yet how it hasn’t been done before.

Streets of Kamurocho came out as one of four free games from the Sega 60th anniversary celebration. It also doesn’t hurt that Yakuza: Like a Dragon is scheduled to come out next month.

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The Uncertain: Last Quiet Day – A completely average experience

The Uncertain: Last Quiet Day is a point-and-click adventure game where the player takes on the role of a robot in a society where humans have been extinct. That’s the premise the game starts with.

The main character is a robot whose primary job is a scavenger and builds tools for others as the game starts with a simple set of tutorial tasks. Sadly this job has very little to do with the game, but it’s an interesting concept. Instead as the player walks out of his house after the first night, a giant spaceship crashes in front of him.

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Disco Elysium Review – Demystifying the mysterious

Disco Elysium is an RPG unlike any other RPG. This a fresh new take on the genre from Estonia. So can it really be a major change to the RPG genre?

RPGs tend to focus on repetitive combat between snippets of story, and many RPGs tend to overdo the combat as they think that’s what gamers want to see in an RPG. Perhaps they’re right, but Disco Elysium offers something different.

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The Suicide of Rachel Foster Review – Troubling subject matter handled poorly

The Suicide of Rachel Foster is a problematic game for several reasons. It’s a game that feels like it loses its focus multiple times and yet struggles to deal with the very real and serious issues at its core.

While the game is a typical “Walking Simulator” or exploration game it wants to tackle a large and sensitive issue like many of its contemporaries. In this case, the wheel of tragedies seems to have landed on inappropriate relationships between adults and children.

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Titanfall 2 Review – Why did I miss out on this one?

Titanfall 2 is the second game from Respawn Entertainment. The original Titanfall planned to have a single-player mode but it was cut for a focus on multiplayer, so with its sequel, Respawn wanted to give players the full experience.

This time around Titanfall 2 contains the same impressive multiplayer but also a single-player campaign focused on a green pilot and his Titan. With this being their first single-player experience since the team left Infinity Ward, a question would be if they still have the same magic.

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Castlevania: Lords of Shadow – Mirror of Fate Review: Castlevania deserved so much better

Castlevania: Lords of Shadow – Mirror of Fate was originally a 3DS title but has since been released for the Xbox 360 and Playstation 3 (7 months after launch), and since I’m talking about it, Steam (1 year after launch). It’s a middle title that fits between Castlevania: Lords of Shadow and the sequel Lords of Shadows 2.

There’s a lot of different Castlevanias out there, and unfortunately, Mirror of Fate is going to be compared to many of them, especially considering what the story involves. Any game in a franchise that has been around since the days of the NES will have a long lineage to live up to.

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Assasssin’s Creed Rogue Review – The last of the original series

Assassin’s Creed has gone through a lot of changes over the year, but one of the last traditional Assassin’s Creed was Assassin’s Creed Rogue, which came out at the same time as Assassin’s Creed Unity. Rogue was a follow up to Assassin’s Creed IV: Black Flag, that was left on the previous generation of consoles while Unity attempted to wow audiences. Both games were released in the same year, and it certainly shows.

It’s not that the team helming Assassin’s Creed Rogue didn’t try, in fact, I would say Assassin’s Creed Rogue’s team may have actually had the most chance to create something special and meaningful and in some ways have. However, the fact that this was created at the same time as Assassin’s Creed Unity, meant that there was always going to be a primary team and a secondary team, and it’s very clear that Assassin’s Creed Rogue being on the previous generation consoles was always going to be it.

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