Hello, I’m Kinglink and today we’re doing a Design Review on Morality Systems or Karma Systems with a focus on Player Choice.
This series has previously been focused on comparing one game to another, and don’t worry we’ll still be doing that today, but I want to look at a specific feature of three different games. Just to call them out ahead of time, I’m going to be talking about the original Mass Effect trilogy by Bioware, which will effectively represent much of Bioware’s earlier games here, Fable by Lionhead Studios, and Catherine by Sega. I’ll be putting up chapters for each.
I could talk deeper about almost any of these games but we’re going to focus on the topic today, rather than the games themselves, and perhaps we’ll return to these games at another time.