Castlevania: Lords of the Shadow 2 Review: How Konami stopped me from caring about the loss of the Castlevania franchise

In 2010, the rather enjoyable Castlevania: Lords of Shadow ended with a major plot twist revealing that Gabriel Belmont was alive during modern times and was now called Dracula, taking on the famous vampire’s persona and visage. This left fans to wonder how the sequel would continue the story, either as Dracula or fighting against the protagonist from the original game. Four years later, Castlevania: Lords of Shadow 2 answered the question, but it’s a question that probably was more interesting to think about than how Konami approached it.

Castlevania: Lords of Shadow 2 chooses to continue with the same protagonist of Gabriel Belmont, now called Dracula, and picks up the story after a second game, Castlevania: Lords of Shadow – Mirror of Fate, though it quickly glosses over those stories, even when they play a pivotal point in the development of a few characters.

With the player now in charge of one of the most fearsome vampires, one who the franchise has used multiple times since the beginning, it would be a chance to deliver an interesting look at both the character and mythos at the core of the Castlevania franchise. Instead, Castlevania: Lords of Shadow 2 feels like it tries to stay true to the formula the series has embraced with the main character fighting some great evil with numerous minions.

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Castlevania: Lords of Shadow – Mirror of Fate Review: Castlevania deserved so much better

Castlevania: Lords of Shadow – Mirror of Fate was originally a 3DS title but has since been released for the Xbox 360 and Playstation 3 (7 months after launch), and since I’m talking about it, Steam (1 year after launch). It’s a middle title that fits between Castlevania: Lords of Shadow and the sequel Lords of Shadows 2.

There’s a lot of different Castlevanias out there, and unfortunately, Mirror of Fate is going to be compared to many of them, especially considering what the story involves. Any game in a franchise that has been around since the days of the NES will have a long lineage to live up to.

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Bloodstained: Ritual of the Night Review

Played on Windows.
Also Available on PlayStation 4, Xbox One, and Nintendo Switch.
Disclosure (Kickstarter) at the end.

Bloodstained: Ritual of the Night started as a Kickstarter in May of 2015, claiming to bring a new game from Koji Igarashi, creator of Castlevania: Symphony of the Night and was funded in under 24 hours and went on to be one of the largest Kickstarters of all time earning over five million dollars. It’s been over 4 years since then, it finally was released, but has it delivered on its promise?

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