Hello, I’m Kinglink and this is a Design Review of Hitman 2.
Previously I’ve called this series How – blank – Works? The idea was to dive into the design of the game, and I still intend to do that, but I have been critiquing the design more than talking about the exact mechanism because many specifics tend to be held close to the chest by the companies. So with that said, I think Design Review is probably a better term. It also allows me to tackle more meta topics than just specific games.
Today we’re tackling Hitman 2. The Hitman franchise has been the quintessential stealth game for a long time, but with the recent release of Hitman, and now Hitman 2, I find these two entries move toward a puzzle game, Even IO Interactive has said this, and going back and playing the originals, this series has had some ties to the puzzle genre, but the recent two releases have changed their primary genre.