Wattam Review – Another classic from Keita Takahashi

Wattam is the newest game from the mind of Keita Takahashi snd similar to his previous two games of Noby Noby Boy, and Katamari Damacy, it’s hard to describe, bizarre, and unique.

Wattam feels mostly like a story where the player has to act out some actions to see the next part. The actions are usually quite simplistic, but it’s the story that brings out the usual charm of Keita Takahashi. Everything in Wattam is colorful and friendly, and it often feels like you’re reading a children’s storybook with bright characters that are always helpful and seldom mean. Even the way Wattam brings up challenges to the character feels similar to the storybooks, such as a telephone base that has lost its telephone receiver, and players are expected to track it down.

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Design Review: Katamari Damacy Reroll – How unique games stand the test of time

I’m Kinglink and today I’m doing a Design Review on Katamari Damacy: Reroll, but I’m doing this review on the entire Katamari Damacy franchise.

If you don’t know about Katamari Damacy, this is the brainchild of Keita Takahashi, sorry for mispronouncing your name. I just am going to assume I have. He’s also known for Noby Noby Boy and Wattam, which I’m looking forward to covering when it reaches Steam. But something is special about Katamari Damacy.


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