Wattam is the newest game from the mind of Keita Takahashi snd similar to his previous two games of Noby Noby Boy, and Katamari Damacy, it’s hard to describe, bizarre, and unique.
Wattam feels mostly like a story where the player has to act out some actions to see the next part. The actions are usually quite simplistic, but it’s the story that brings out the usual charm of Keita Takahashi. Everything in Wattam is colorful and friendly, and it often feels like you’re reading a children’s storybook with bright characters that are always helpful and seldom mean. Even the way Wattam brings up challenges to the character feels similar to the storybooks, such as a telephone base that has lost its telephone receiver, and players are expected to track it down.
Read More »