12 Minutes is the latest game published by Annapurna Interactive. It’s a strange narrative adventure involving the player repeating the same time frame in a Groundhog Day-style loop.
Players start by coming home late from work when their wife has cooked dessert for them. After a nice average evening at home, a cop knocks at the door, and when you or your wife open it, the cop will quickly arrest you and your wife, and ends up striking or choking the player to death. And the game restarts.
This is an abrupt and disturbing scene, but it’s exactly what’s in store for the player in 10 minutes increments, each time loop usually ends with a horrific end, and the player is left to wonder how they can fix their predicament.
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Hello I’m Kinglink and today we’re going to talk about How Outer Wilds work?
Outer Wilds is a game released last year by Mobius Digital. If you haven’t played it, it’s a space exploration game. Your player is an astronaut and they also are about to be given a spacecraft to go to other planets in the star system and explore the worlds you find.
Now before we dive in here, I’m going to theme this video with a focus on space exploration. I’m going to be talking about Outer Worlds a bit, which is a game from Obsidian Entertainment. But there’s another example we’re going to talk about. If we say large scale exploration, is there a specific game that comes to mind? One not regarded too well? For me, I have to talk about No Man’s Sky by Hello Games. It’s just the perfect example of how not to do exploration.
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