Gris is a game primarily defined by its style and beauty. The game starts with a woman who appears to have lost her voice sitting on a stone statue’s hand and then falling as the statue collapses. It’s a strange opening that defies explanation at first, but it exhibits so much of what Gris is about. Gris is a game designed to be more about the visual environment connecting with the player rather than a deep gameplay system.
Gris’ world is beautiful and delivers on this promise. While the opening starts with a simplistic black and white world with some greyscale, the player is soon given their first color, red, which begins to add more color to the world and from there Gris slowly evolves the world from the dull opening to a beautiful experience that adds more color and variety each time the player completes a section of the game.
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