Gris is a game primarily defined by its style and beauty. The game starts with a woman who appears to have lost her voice sitting on a stone statue’s hand and then falling as the statue collapses. It’s a strange opening that defies explanation at first, but it exhibits so much of what Gris is about. Gris is a game designed to be more about the visual environment connecting with the player rather than a deep gameplay system.
Gris’ world is beautiful and delivers on this promise. While the opening starts with a simplistic black and white world with some greyscale, the player is soon given their first color, red, which begins to add more color to the world and from there Gris slowly evolves the world from the dull opening to a beautiful experience that adds more color and variety each time the player completes a section of the game.
Thomas Was Alone was the first game by Mike Bithell. It looks like a simplistic platformer where the player just moves simple geometric shapes around and the second they reach an outline of that shape the level is over, and that actually is pretty much it.
But that simplistic description, while truthful misses so much of why Thomas Was Alone is a major game. The obvious place is the story, and the meaning of the title, which is just the opening words of an amazing narration. The story begins with Thomas being alone and looking for friends, and from there the player will run into multiple different shapes to join Thomas on an adventure through the nameless space.
In an effort to write more and make less videos, I’ve started writing reviews for games on Steam, as such here’s a review on The End is Nigh with far more coming soon.
The End is Nigh is the spiritual successor to Super Meat Boy. It’s everything a sequel would be but lacking the name, and the character. Yet once again Edmund McMillen challenges players to go through many many challenging platforming.
And also, it’s once again, a delight. There’s something wonderful about the way Edmund McMillen designs a level. The End is Nigh isn’t simply a hard game that will insult or laugh at the player, but instead gives the player a fair challenge that is probably higher than their perceived skill level.Read More »
THE FOLLOWING IS A YOUTUBE SCRIPT. YOU CAN READ THE SCRIPT OR CHECK OUT THE VIDEO IF YOU PREFER.
Hello, I’m Kinglink and this is my review of Sunset Overdrive, created by Insomniac Games, and published by Xbox Games Studio.
Insomniac is well known. They’re the developers who made Ratchet and Clank, Resistance, Spyro, and of course Marvel’s Spider-man. Remember to respect the hyphen. They have been a solid developer over their career, with fun and inventive gameplay. Sunset Overdrive is the first game from them on a Microsoft console and it was the first one on PC, so let’s take a look at Sunset Overdrive
The following is a youtube script. You can read the script or check out the video if you prefer.
Hello and welcome to my review of Rive, developed and published by Two Tribes
Rive is an interesting platformer that was released in 2016 but didn’t get a lot of attention. The company behind it is probably best known for Toki Tori and Toki Tori 2, though Rive is a completely different type of game tackling a new genre, the platformer.
Played on Windows
Also available on Playstation 4, and Switch.
The Messenger has continued to be heralded as an important Metroidvania and Platformer of last year, as a fan of both genres it has remained on my radar, and finally, I had an opening and picked up The Messenger and have now played through it. So is it actually a great Metroidvania and Platformer? Let’s see.
Played on Windows.
Also Available on Nintendo Switch, PlayStation 4, Xbox One, iOS, and Android.
Dandara is one of the most unique games I’ve played recently. It uses an unconventional control scheme, a unique world, and a beautiful look to present a really different game from what I am used to or was expecting. But is it worth playing?
Played on Windows
Also Available on Switch, PlayStation 4, Xbox One, macOS, and Linux
Celeste got a lot of attention last year when it came out. It was supposed to be a super hard platformer, and that can be a good description of it. I slept on it, but I kept hearing people talking about Celeste so I finally thought that it was time I took a look at it and see how it stacks up.