I’m Kinglink and let’s talk about open-world games for a bit and why they have been bothering me recently. This is more of a rant than normal, but I think there’s a big problem that doesn’t get discussed.
When Horizon: Zero Dawn was released in August of last year I rushed to play it right after Death Stranding, and in that review, I talked about some thoughts about the open-world format of the game and how it didn’t really feel necessary.
Star Wars Jedi: Fallen Order is hopefully the beginning of a new Franchise. Coming from Respawn Entertainment who made the exceptional Titanfall 2, Fallen Order shows that Respawn isn’t limited to only the FPS genre, but can make compelling games no matter what they are given.
In this case, Respawn tackled the challenging task of adding to the new version of the Expanded Star Wars Universe and developing something fresh for one of the most devoted fan bases, but also one of the most critical if the new Disney movies have proven everything. And yet, Respawn rose to the challenge.
Rather than delve into already established lore or canon, Fallen Order introduces us to Cal Kestis, a Padawan who begins the game in hiding on a planet helping to dismantle space ships for the empire. The game takes place only five years after the end of the prequels and the infamous Order 66 which called for a purge of all the Jedis.