I’m Kinglink and today we’re going to talk about two titans of the rogue-lite genre. In one corner we have a game considered the best of all time, Dead Cells, which is an absolute powerhouse. But there’s a new contender in Hades, which has just left early access last month and is absolutely knocking it out of the park. So how does Dead Cells compare to Hades?
If you want to stop me and tell me how these two games can’t be compared for some reason, that’s the point. This isn’t supposed to be two very similar games but instead, it’s a chance to look at what makes each of these popular games different and perhaps figure out which is the best, or the one you should try next.
Fate of Kai is a unique game. It starts with a beautiful and colorful comic book inside an old looking tome. Each scene is beautifully created and wonderfully illustrated.
From there the game follows the adventure of a young boy named Kai. On a journey one day he finds a chest and when he grabs the chest, it locks itself to his hand telling him to bring the chest to a castle.
Golden Axe is a classic Sega Franchise that defined the Arcade and Genesis era of beat-em’ ups. It was a unique and amazing series that perhaps deserves a revival. And yes I’m conveniently ignoring the 2008 entry on purpose.
Golden Axed: A Cancelled Prototype is a prototype that Sega commissioned almost a decade ago attempting to revive the franchise. It’s also a true prototype that is valuable both as an artifact of a failed game but also to understand what games look like when publishers have to decide on it.
Streets of Kamurocho is out. This is a combination of the very popular Streets of Rage brawler, and the Yakuza franchise. I’m astonished on how right this crossover feels, and yet how it hasn’t been done before.
Streets of Kamurocho came out as one of four free games from the Sega 60th anniversary celebration. It also doesn’t hurt that Yakuza: Like a Dragon is scheduled to come out next month.
The Uncertain: Last Quiet Day is a point-and-click adventure game where the player takes on the role of a robot in a society where humans have been extinct. That’s the premise the game starts with.
The main character is a robot whose primary job is a scavenger and builds tools for others as the game starts with a simple set of tutorial tasks. Sadly this job has very little to do with the game, but it’s an interesting concept. Instead as the player walks out of his house after the first night, a giant spaceship crashes in front of him.
Disco Elysium is an RPG unlike any other RPG. This a fresh new take on the genre from Estonia. So can it really be a major change to the RPG genre?
RPGs tend to focus on repetitive combat between snippets of story, and many RPGs tend to overdo the combat as they think that’s what gamers want to see in an RPG. Perhaps they’re right, but Disco Elysium offers something different.
I’m Kinglink and this week… well, let’s do something different. Two weeks ago I broke down a single level of Titanfall 2. I enjoyed the process and I want to start to do more of that. So this week we’re talking about Disco Elysium.
The problem is this isn’t a level based game, it’s an RPG with rather strange and unique quests. There’s everything from a quest to get alcohol, sing karaoke, and find your badge, so obviously we can’t look at a level. But I don’t want to abandon the idea because Disco Elysium is really different, and I think the best way to look at it would be this style of dissection.
The Suicide of Rachel Foster is a problematic game for several reasons. It’s a game that feels like it loses its focus multiple times and yet struggles to deal with the very real and serious issues at its core.
While the game is a typical “Walking Simulator” or exploration game it wants to tackle a large and sensitive issue like many of its contemporaries. In this case, the wheel of tragedies seems to have landed on inappropriate relationships between adults and children.
Titanfall 2 is the second game from Respawn Entertainment. The original Titanfall planned to have a single-player mode but it was cut for a focus on multiplayer, so with its sequel, Respawn wanted to give players the full experience.
This time around Titanfall 2 contains the same impressive multiplayer but also a single-player campaign focused on a green pilot and his Titan. With this being their first single-player experience since the team left Infinity Ward, a question would be if they still have the same magic.