I’m Kinglink and let’s talk about open-world games for a bit and why they have been bothering me recently. This is more of a rant than normal, but I think there’s a big problem that doesn’t get discussed.
When Horizon: Zero Dawn was released in August of last year I rushed to play it right after Death Stranding, and in that review, I talked about some thoughts about the open-world format of the game and how it didn’t really feel necessary.
I’m Kinglink and today we’re going to talk about Titanfall 2.
I knew I wanted to talk about Titanfall 2 when I started to play the game. It’s a very tight and excellent experience. So to prepare I decided to grab footage for the game and started with a level called Effect and Cause. I chose it because I remembered it as a great level, but after replaying it for this video, I think this level is even better than that. This might be one of the best levels an FPS ever contained, and I think it shows why Titanfall 2 is worthy of a lot more praise.
Evoland: Legendary Edition is a compilation of two games called Evoland and Evoland 2. They are both by Shiro Games and the Legendary edition just combines them into a single executable. As such, I’ll talk about each game individually and review both games and combine them for the full package’s final score.
Evoland is a parody of the RPG genre while remaining true to that formula at the same time. It’s a rather hard game to review because it does so many things but quickly evolves away from most of them before they grow stale.
I’m Kinglink and this week I want to look at Horizon Zero Dawn. Ok, it is not even that I wanted to dive deep on this one, but this game has been out a long time on PS4 and I kept hearing about it, it is now on PC, but… this is the great PS4 title everyone was raving about?
Let me start by saying I’m coming to this game in 2020, I’ve heard about it for over 3 years as Playstation fans bragged about what a killer title this is in their console war. Multiple critics have raved about Horizon Zero Dawn, and I was ready for a Sony masterpiece… I don’t know if I got that.
I’m Kinglink and this week we’re talking about Her Story as well as some other FMV games including Late Shift, The Infectious Madness of Dr. Dekker, and Telling Lies.
Long time fans of the channel may realize I have a fondness for stories in video games and have enjoyed many visual novels, including Eliza, the first two Danganronpa, and more due to their stories. Yet I often feel that stories and narratives are poorly done in the video game industry, usually relying on how movies and books tell stories without considering the interactive nature of the medium.
I’m Kinglink and this week we’re doing a design review of SUPERHOT Mind Control Delete, with the bonus of being able to talk about the entire family of games here.
If you already own SUPERHOT before the release of SUPERHOT Mind Control Delete, on July 16, 2020, you already own a copy of Mind Control Delete, and you should check it out after this video.
SUPERHOT was a pretty good game from 2016. I enjoyed it quite a bit but if I had to give one complaint, it’s that it was a bit short. I liked it but I wanted more at the end of SUPERHOT. and yet at 25 dollars for the entire experience, I have to admit I felt it probably should have been longer. The good news was that a promise of free DLC, Mind Control Delete was made. This would be a rogue-lite mode with the same gameplay of the original. I was interested but it slipped off my radar.
Hello, I’m Kinglink and this week we’re doing a Design Review on Persona 4 Golden.
If you’re new to the channel, this is a design review. Rather than just saying the graphics, story, and gameplay are good and assigning an arbitrary score to the game, I look deeper at the gameplay systems and try to analyze what works and could be improved on in a game, usually using examples. Persona 4 Golden though is a massive game so there’s a lot to talk about with just it so I’m going to mostly focus on this one game this week.
I’m Kinglink and today we’re doing a Design Review for Streets of Rage 4.
Though I want to do something a little bit different this week. Normally, I go over a game and tell you what I like and don’t like, and don’t worry, I will go into that, but Streets of Rage 4 was a challenging game to cover.
When I play most games, I try to think up interesting topics for videos, and there are times like The Crew 2 or Mortal Kombat 11 where I just don’t get enough content or want to rant about microtransactions and grind yet again. I did a video on that a long time and while I probably should cover the topic again, ehhh, it’s not exciting.
So when I started Streets of Rage 4 I thought of a very specific question. But let me roll back a bit.Read More »
I’m Kinglink and today I’m doing a Design Review on Katamari Damacy: Reroll, but I’m doing this review on the entire Katamari Damacy franchise.
If you don’t know about Katamari Damacy, this is the brainchild of Keita Takahashi, sorry for mispronouncing your name. I just am going to assume I have. He’s also known for Noby Noby Boy and Wattam, which I’m looking forward to covering when it reaches Steam. But something is special about Katamari Damacy.
Hello, I’m Kinglink and today let’s do a design review on Ni No Kuni 2, which is one of the most impressive Japanese RPGs I’ve played in a very long time, possibly for the entirety of this console generation.
As always rather than just review the game we’re going to focus more on why Ni No Kuni 2 stands out and what it does that elevates it above other games in its genre. That genre is Japanese RPGs or JRPGs and they become kind of standard fare, they’ve been around since the 80s and most stick to the same tropes.