Achievements and Trophies – Do they matter?

Hello, I’m Kinglink and today, I want to talk about Achievements. So I just did two videos on bigger concepts than just games, and sadly they may never be my top videos. I like putting out content I want to talk about. Today though, I’m going to put the game designer hat down for a bit and talk about something I care about passionately and why I do. It’s still a bit of a design review, but more focused on my personal experiences and opinions on achievement.

November 25th, 2005 was an important day especially in the world of gaming. On that day Xbox 360 was launched, and while many things are important about that one console, the one that I think mattered the most to me was this.

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Design Review: Player Choice – Choosing Your Own Adventure to better games

Hello, I’m Kinglink, and today we’re talking about a Design Review on Player Choice with a little bit of a Choose Your Own Adventure focus.

Last week I talked about Morality Systems, such as the ones you would find in Mass Effect, Fable, and Catherine. If you’re interested, check that video out, I’ll link it at the end here, but the short version is each game came up a bit lacking due to the morality systems and how those systems might limit what players would choose with Catherine being the best of the three.

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Design Review: Morality Systems: Fifty Shades of Non Grey

Hello, I’m Kinglink and today we’re doing a Design Review on Morality Systems or Karma Systems with a focus on Player Choice.

This series has previously been focused on comparing one game to another, and don’t worry we’ll still be doing that today, but I want to look at a specific feature of three different games. Just to call them out ahead of time, I’m going to be talking about the original Mass Effect trilogy by Bioware, which will effectively represent much of Bioware’s earlier games here, Fable by Lionhead Studios, and Catherine by Sega. I’ll be putting up chapters for each.

I could talk deeper about almost any of these games but we’re going to focus on the topic today, rather than the games themselves, and perhaps we’ll return to these games at another time.

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April 2020 Review – Doom, Resident Evil, and Ori and the Will of the Wisps

Hello, I’m Kinglink and welcome to Kinglink can’t come up with a better name for his Reviews. Otherwise known as the April 2020 Reviews.

So back in February, I threw out a few reviews of games I’ve played. I’ve played more games, so we’ll do it again. I’m mostly talking about games that are major enough to be worthy of discussion, and I have something to talk about. So playing something like Pleasure Portrait Puzzle, isn’t going to be making this list.

 

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How Doom Eternal Works: The Tale of Two Versions of Hell

Hello, I’m Kinglink and well, I think it’s time we look at a more recent game. How Doom Eternal Works?

I think Doom Eternal needs no introduction, but let’s give it one anyway. This is the newest game from id Software, and once again id Software has released a new first-person shooter that has made people stand up again and take notice. With their recent release of Doom in 2016, they have made a resurgence as one of the major names in the FPS market.

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How Planet Zoo Works: Can a video game really compare to a real zoo?

Hello, I’m Kinglink and today we’re going to talk about How Planet Zoo Works.

Planet Zoo is another game from Frontier Developments, the same company that previously released Planet Coaster and Jurassic World Evolution. In Planet Zoo you own and operate zoos and try to achieve certain goals. There’s a variety of modes including a storyline following a couple of characters, a franchise mode that allows you to go online with your zoo and more.

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How Outer Wilds Works? Why does it’s exploration surpass Outer Worlds and No Man’s Sky?

Hello I’m Kinglink and today we’re going to talk about How Outer Wilds work?

Outer Wilds is a game released last year by Mobius Digital. If you haven’t played it, it’s a space exploration game. Your player is an astronaut and they also are about to be given a spacecraft to go to other planets in the star system and explore the worlds you find.

Now before we dive in here, I’m going to theme this video with a focus on space exploration. I’m going to be talking about Outer Worlds a bit, which is a game from Obsidian Entertainment. But there’s another example we’re going to talk about. If we say large scale exploration, is there a specific game that comes to mind? One not regarded too well? For me, I have to talk about No Man’s Sky by Hello Games. It’s just the perfect example of how not to do exploration.

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How Shovel Knight works? The proper way to do episodic DLC

The following is a script from the youtube video below, feel free to watch it, or read the script as you wish.

Hello, I’m Kinglink and today we’re going to talk about How Shovel Knight Works?

That is a pretty broad topic and Shovel Knight is a huge game that I probably could do a couple of videos on if I wanted. The story of their Kickstarter is equal parts problematic and joyous. The game design of the original game is unique and amazing, and worthy of a ton of praise, and the nostalgia that the game evokes and yet improves on is close to perfection.

For today, as the title says, we’re going to focus on the episodic nature of the DLC for Shovel Knight. It’s well done, impressive, and is a perfect set of blueprints of how this type of content can work. Yacht Club Games created something new and special with their original game Shovel Knight and has done the same for each of the DLCs of what was eventually named the Shovel Knight Treasure Trove.

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How Void Bastards Work? A roguelite that teaches players how it wants to be played.

THE FOLLOWING IS A SCRIPT FOR THE YOUTUBE VIDEO PUBLISHED BEFORE.  YOU CAN READ THE SCRIPT OR WATCH THE VIDEO AS YOU SEE FIT.

Hello, I’m Kinglink and today we’re going to talk about “How Void Bastards Works?”

Void Bastards is a new game from Blue Manchu and published by Humble Bundle. It keeps getting talked about far more than most Roguelites and after playing through it I think I kind of understand. It’s extremely well-paced and interesting, as well as having a great aesthetic and gameplay that stands out.

 

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How Stardew Valley Work? The Three Main Phases of Farm Simulators

The following is a script for the Youtube video published before.  You can read the script or watch the video as you see fit.

Hello, I’m Kinglink and today let’s talk about “How Stardew Valley works?”

Stardew Valley is a very popular game, but the one place that I feel can be explored at a deeper level is the mechanics that the game uses to make its core systems work and remain interesting to users. I find that there is almost an addictive feel to Stardew Valley at times, where the player just wants to play one more day. Let’s explore what causes players to keep coming back to Stardew Valley? Hopefully, we’ll be able to examine these mechanics beyond just how they feel but also begin to understand how they are designed?

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