Soma Review

Played on Windows.
Also Available on Linux, macOS, PlayStation, Xbox One.

I am terrified of Amnesia: The Dark Descent. It is one of the scariest games I have ever played and made me swear off Frictional Games altogether. It’s not that I hate the developer, I think they are one of the best at what they do, but that’s horror which is a genre I avoid. Yet I have played and am now reviewing Soma, so what changed?

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Dandara Review

Played on Windows.
Also Available on Nintendo Switch, PlayStation 4, Xbox One, iOS, and Android.

Dandara is one of the most unique games I’ve played recently. It uses an unconventional control scheme, a unique world, and a beautiful look to present a really different game from what I am used to or was expecting. But is it worth playing?

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SoulCalibur VI Review

Played on Windows.
Also Available on Xbox One, PlayStation 4.

SoulCalibur VI is the latest in the SoulCalibur series. It’s also the first game in five years, and the first on the modern generation of the consoles, so it got a reasonable sized fanfare especially for such a famous franchise. So does it live up to the hype and the franchise that came before it?

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Celeste Review

Played on Windows
Also Available on Switch, PlayStation 4, Xbox One, macOS, and Linux

Celeste got a lot of attention last year when it came out. It was supposed to be a super hard platformer, and that can be a good description of it. I slept on it, but I kept hearing people talking about Celeste so I finally thought that it was time I took a look at it and see how it stacks up.

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Wandersong Review

Played on Windows
Also Available on macOS, PlayStation 4, Switch

Musical games have come in many forms. From DDR to Thumper, the idea is to memorize a pattern of music and repeat it to score points or eventually win is a common one. Rarely do games give players the freedom to make the music, and allow the narrative to move outside of a rhythm-based score system. However, Wandersong is one of those games, so as always, we ask how does it work out?

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