Design Review: Morality Systems: Fifty Shades of Non Grey

Hello, I’m Kinglink and today we’re doing a Design Review on Morality Systems or Karma Systems with a focus on Player Choice.

This series has previously been focused on comparing one game to another, and don’t worry we’ll still be doing that today, but I want to look at a specific feature of three different games. Just to call them out ahead of time, I’m going to be talking about the original Mass Effect trilogy by Bioware, which will effectively represent much of Bioware’s earlier games here, Fable by Lionhead Studios, and Catherine by Sega. I’ll be putting up chapters for each.

I could talk deeper about almost any of these games but we’re going to focus on the topic today, rather than the games themselves, and perhaps we’ll return to these games at another time.

Read More »

Sonic 2 Retrospective Review – When Sonic becomes American

The following is a script for the youtube video below.  Feel free to read or watch the video as you prefer.

Hello, I’m Kinglink and it’s finally time to talk about Sonic 2. This game was made by Sonic Team and published by Sega, but that’s not the whole story. We are going to get there though.

So with the original Sonic the Hedgehog game out of the way, I wanted to immediately talk about Sonic 2 for a few reasons. I think in a lot of ways this is THE game in the franchise that defined what Sonic was. There are no massive changes here, but there are quite a few important changes for the series, such as the addition of the spin dash, but we get there as well.

Read More »

Sonic The Hedgehog Retrospective Review

Hello, today we begin a new journey. Welcome to my first episode of Retrospective Review, and our first subject is Sonic The Hedgehog, developed by Sonic Team, and published by Sega.

We’re starting with Sonic the Hedgehog, and going back to where it all began. This was Sega’s big response to Nintendo and Mario. A 16-bit mascot who would lead Sega in the war against Nintendo and did for a while. But we’ll get there. Let’s focus on the first game, the introduction of Sonic the Hedgehog.

Read More »

Yakuza Kiwami Review

Played on Windows.
Also Available on PlayStation 4 and PlayStation 3 (Japan Only).

Last year, I awarded Yakuza 0 the game of the year for 2018. I wouldn’t have to wait very long for a follow-up, as the port of Yakuza Kiwami has now reached the PC just six months later. This is the direct sequel to Yakuza 0, so it’s time to see if it lives up to that game.

Read More »

Two Point Hospital Review

Played on Windows
Also Available on Linux and macOS

In 1997, Bullfrog Studios develop something special. It was a follow-up to their very popular Theme Park game, but this time they tackled a new topic: hospitals. The game’s name was Theme hospital, and it developed a cult following. We fast forward a little over twenty years and we now have a spiritual successor to the original game, including some of the same people at the helm. This time it’s called Two Point Hospital, is it as good as the original?

Read More »

Sonic Mania Encore DLC review

Played on Windows
Also Available on Nintendo Switch, PlayStation 4, and Xbox One.

Sonic Mania is easily one of the best Sonic games that have come out in recent years, as I stated in a recent review (link this). But the train didn’t stop there. In addition to the excellent game, the team that brought us Sonic Mania took it a step further and produced DLC. I guess everything can’t be retro with this game.

Read More »

Sonic Mania Review

Played on Windows
Also Available on Nintendo Switch, PlayStation 4, and Xbox One.

Sonic Mania made a big splash as it was created after a number of years. It was created by Christian Whitehead, who made fan games of Sonic and eventually a history of working with Sega on a number of ports of their properties. To have a studio take a fan game idea and want to make an official game out of it is surprising. To see it done with a major property such as Sonic makes it even more impressive. The question is whether Sonic Mania lives up to the legacy of Sonic.

Read More »