All About Yakuza: The Kiryu Saga – Answering all your questions at once.

I’m Kinglink and let’s talk about the Yakuza Franchise, particularly the Kiryu games, which I lovingly call the Kiryu Saga. 

Though I’d like to explain this concept of this series quickly.  The quick backstory is after finishing both Yakuza 3 and 4 I wanted to make a video but hadn’t finished the entire series, there was a lot to talk about such as the Tojo Clan’s place in the series, or Kamurocho’s evolution, but I couldn’t talk about the entire franchise.   

I also often get questions about where to start the series on any of my Yakuza videos so I figured this might be a good topic. 

I realize the best thing would be to talk about the entire Yakuza Franchise at once, which is what this video is about.  I’ll be limiting this video to the Kiryu Saga, to keep the scope focused, but that’s still a video that will cover 7 games, and I’ll cover them as best I can.

If you’re worried about spoilers, don’t be.   I’m going to break this video into three sections.  I call it Beginner, Intermediate, and Expert.  The idea being that the Beginner section will be for new players to the franchise, the Intermediate section will be for players who have played some of the games, with minimalist spoilers if possible, and then the expert section will be for players who have played everything.  That’s going to be a spoiler discussion of interesting parts of a franchise.  I’ll even post the timestamps if people want to jump ahead.

This week we’re primarily focused on Yakuza 0 through 6, including the Kiwamis, as these are the games where at least one main character is Kiryu Kazuma, an amazing character, and one of the reasons you should check out this series.  Speaking of which, let’s get to the beginner questions. 

It doesn’t matter what series I talk about, there are always two important questions.  Why should I play this series, and where should I start?  

Let’s start with the big one.  Why should you check out Yakuza?

Yakuza is a fantastic series that has been running for over fifteen years now.  It’s a story about a Yakuza member named Kiryu Kazuma who ends up going to jail for a murder he didn’t commit.  He then is expelled from the Yakuza organization and consistently finds ways to be pulled back into Yakuza drama in every game, even if he starts each game as a civilian. 

That might sound weird to Americans when we have mafia movies and gangster films which glorify criminal life, but the Japanese Yakuza is different, as are the Japanese citizen’s views on it.  Truthfully I’m not the person to discuss that, just realize the distance in the Yakuza series with Kiryu being a citizen in each game is important culturally. 

What I can discuss is how these games feel like a third-person open-world beat ’em up at times, as well as having a great combat system where Kiryu takes on large groups of enemies with flashy moves.   Each game has a fresh system and there’s a feeling of progression in the series as players move between games. 

What kept me coming back to Yakuza is the story.  The studio who made it, Ryu Ga Gotaku, and I’ll just call them RGG from now on because I’m definitely butchering it.  Anyway, RGG really can make players care about typical Yakuza stories, and brings a lot of heart and character into each entry with a serious and impactful main story.

There are also excellent side stories, which are short vignettes in which players will stumble and be taken on a mini adventure and watch a scene play out, which is usually hilarious but always really well delivered.  There are at least 50 of these sub-stories per game, sometimes as much as a hundred, and they’re all worth hunting for. 

And then the mini-games, each Yakuza is a giant open-world game, and players will also find tons of mini-games to challenge them, whether it be old Sega arcade games like Outrun or entire mini-games such as running a cabaret club. 

Everything in Yakuza is stylish as well, even answering a phone has a whole new meaning when done at a telephone club, and this is a style that constantly pervades the entire franchise.

There’s a lot to discover in Yakuza, and if you want a meaty game, I averaged over fifty hours per title.  For the entire series I’ve spent over 450 hours just for the Kiryu Saga, and I have yet to platinumed a single one of these titles, so there’s always more to find and do.

So I’m sure some people now want to dive into this series, but before we talk about where to start, let’s quickly talk about Kiwami.  What’s up with the name Yakuza Kiwami? 

Yakuza Kiwami roughly translates to Yakuza Extreme.  Yakuza Kiwami and Yakuza Kiwami 2 are just remakes of the original Yakuza and Yakuza 2 titles that were released on PS2.  They looked pretty rough by the time the Ps4 arrived and thus were remade for the PS4 with new features on the newest engine.

So the big question, where should you start with the series?   Let’s remove the limitation of the Kiryu Saga, and talk about the entire franchise, there are four really obvious starting points.  Yakuza Kiwami is the remake of the original game in the series, that’s the obvious choice, but not what I recommend.  Yakuza 0 is the prequel to Yakuza Kiwami, it’s the earliest game in the story.  There’s Yakuza: Like a Dragon, which is the first mainline Yakuza game without Kiryu, starring Ichiban Kasuga, and there’s an offshoot called Judgement which is yet to reach Steam, but about an unrelated lawyer.

Every other game I haven’t mentioned links to previous titles, or feels like the player should have developed some relationship with the characters before that point, so out of the four titles I’ve mentioned, which one do I recommend to start with?

Yakuza Like a Dragon is probably the worst starting point unless players ONLY want to play a Japanese RPG.  It’s the only game in the series as I make this video with a full turn-based battle system.  The downside is the story there heavily links to earlier titles, so I don’t recommend starting with Like a Dragon, unless players plan to never play the Kiryu Saga, which would be a mistake.

I haven’t played Judgement but it is a perfect choice and can be played at any time as it’s unrelated to the main series, at least that’s my understanding.  I’d love to know more, but it’s not on Steam, Sega, you know how to fix that.  Judgement, PC, just do it! 

So it’s down to Yakuza Kiwami and Yakuza 0… I find Yakuza Kiwami’s story to be a little weak, due to the original Yakuza story being rough.  Half the story doesn’t involve the Yakuza and instead focuses on a little girl that Kiryu adopts.  She is a major part of the series, but it doesn’t make Yakuza Kiwami’s story great. 

The bigger issue is Yakuza 0 helps fill in important blanks that without experiencing it, make at least two specific characters in Yakuza Kiwami far weaker than they should be.  I’m not going to say who they are here, but one’s an early boss, and one’s critical to the story.  Also, Yakuza 0 gives you a perfect introduction to Majima Goro, who all I have to say is one of most fans’ favorite characters in the series. Yakuza Kiwami also heavily features Majima in a Majima Everywhere system.  If that’s your first game, that system would feel out of place, and since it’s a major part of leveling up you’ll have to interact with it, though new players might not understand why Majima is getting so much screen time. It’s because he’s awesome.

So if you are new to the series, pick up Yakuza 0, and see how you like it.  I’ll also say it’s one of the best in the series, so if you hate Yakuza 0, the entire series might not be for you. 

And that’s what I have for beginner questions. So having answered the common questions, I think it’s time to move on to the Intermediate question and dig a little deeper into the games.

In this section, I’ll be a little more open with the spoilers, nothing major but I do want to be able to point out reasons why each game is worth playing.  Think of these as short reviews.

For the intermediate question, I think there are a couple of common questions.  Which games can or should you skip?  What is each game like?

So let’s start with which games you might want to or can skip safely?  And the answer here is quite simply none, or at least you shouldn’t.  Yakuza 0 is a prequel so it would be easy to remove from the series if someone wanted to, but as mentioned before, it’s the best starting point for the series and one of the best titles.

Yakuza Kiwami sets up a large number of major players for the series, but from that point, each game builds on the previous titles.  

Even Yakuza 3 which is the lowest point for the franchise discusses multiple fundamental character arcs and motivations which the rest of the games build upon, and there’s no reason to skip that one even if it’s the weakest game.  

Once you’ve chosen your start point, just keep playing the games in the series, and push through Yakuza 3 if you must, because… that one is extremely rough.

Which is the beginning of the next section, where we talk about what each game is like? 

I think the easiest thing to do is build a tier list with each title getting a mini-review.  So we’ll quickly talk about each game for a minute or two and score them.   This time I’m going to go with a simple system.  I’ll rate the games, we’ll use standard grading.  Since I can recommend every game here, our scale is going to be at the upper end of the charts. We’ll just score them from 6/10 through 10/10, not because of a limitation, but they all fit in that range.

Going in order, we’ll start with Yakuza 0 and this is a great entry that will prepare players for everything.  It’s a relatively modern engine, based on the original Dragon engine which was developed after Yakuza 5.  It includes two playable protagonists, both Kiryu and Majima Goro, who as mentioned will become a major part of the series.  Yakuza 0 efficiently introduces new players to both of them and the series.  There are also extremely good bosses, especially Kuze, who is one of my favorite bosses of the entire series.  Even at the end of the first chapter, he’s a fantastic fight.

Both playable characters get three fighting styles each of which will be useful for different types of battles.   There are also multiple mini-games, but the two big ones here are the Real Estate minigame and the Cabaret Club which are both excellent and worth playing entirely. 

The story in Yakuza 0 revolves around a mysterious empty lot.  This is an epic tale that has a lot of twists and turns as well as an emotional story.   Try to go into this game as fresh as you can, because this is a hell of a ride. 

I gave this game a 4.5 out of five, essentially a nine out of ten, but that was because of technical issues as well as crashes.  Also the fact there was no autosave hurt the game due to the crashes.   That sucked.  Those issues appear to be resolved, so I have no problems giving this game a perfect score.  It’s just such an enjoyable trip, I enjoyed both characters’ stories. There is a problem with this game, it’s a bit of a spoiler.  Basically with this being a prequel after 5 games, fans of the franchise wanted answers about a couple of important things, and they aren’t here.  Otherwise, it’s still a fantastic journey. 

Then there’s Yakuza Kiwami.  I fully understand Yakuza 1 was the title that created the series.  That was the game that started the story and developed the feeling of the franchise.  I’d also point out that this is the remake so this is Yakuza 1 as RGG wants it to be, and it’s still rough.   

There are two big issues I have with Yakuza Kiwami, the boss battles are entirely unsatisfying with a mechanic where you have to have to pull off a heat move to avoid the boss recovering energy as well as being in the right stance.  It’s an annoying system that wasn’t necessary. 

The other issue is the story. I mentioned earlier how the story doesn’t focus on the Yakuza, and that’s because of Haruka, a kid Kiryu takes care of.  I like Haruka after finishing the entire series. I still don’t like the story in Yakuza Kiwami, even if they’ve redeemed that character.  It’s just slow and boring when the parts of the story revolving around everything else are what players will want to see.

The fact is, Yakuza Kiwami is a weak game.  This game earns an 8.  I think it’s on the border of being a 7 especially when looking at the entire franchise, but I also have to say the remake has made this enjoyable and the Majima Everywhere system is so over the top.  It’s hilarious, especially Goromi.  RGG understands what I really wanted. 

This brings us to Yakuza Kiwami 2, while the first two games were from the original Dragon Engine.  Kiwami 2 is based on the Yakuza 6 version of the updated Dragon engine and this is a remarkable improvement.  It’s the last game of the Kiryu Saga to be released and it looks incredible. 

Yakuza Kiwami 2’s strongest part is the story, where it has a new incredibly involved tale but also produces one of the best final bosses, a guy who keeps appearing in the story, and actually makes the player want to have that epic showdown, and delivers on it fully. 

The engine is fantastic, and this is the best of the best for everything because it’s the latest game, the Minigames especially are amazing, and they all have been refined.  The experience system is the best it was out of all the games, and the combat feels extremely good. 

I give Yakuza Kiwami 2 another perfect score.   I love Yakuza 0, but I think Yakuza Kiwami 2 is even better, it’s just a very solid game, and it’s what I wish the rest of the series could live up to. 

Sadly, that’s not what happens.  It’s time to talk about… Yakuza 3,  Ugh. 

So obviously I’m not a fan of Yakuza 3, and 3 is a strange one because there are very few people who love Yakuza 3, but there’s also a lot of different reasons why people hate Yakuza 3. Personally, for me, it’s the battle system.  Yakuza 3 was a chore to play through and a lot of it was the combat in Yakuza 3 was just not enjoyable.

The big thing is that bosses seem to block almost every attack, and even when you start a combo they’d block the second attack most of the time, even on normal.  They also have huge health bars, and just are not very enjoyable fights. It’s a shame because the boss fights are what you look forward to in this series. 

On the other hand,  Yakuza 3’s story is interesting.  It focuses on the life after leaving the Yakuza, looking at former members of the crime organization and the troubles that are present to those who leave that life of crime behind.  The problem is there’s also a lot of pacing issues and a few plot holes, as well as an overly complicated story.

The one part I think worked but is divisive was the orphanage.  I loved to see Kiryu working with these young kids, and players can feel like Kiryu is finally free from his past… until his past shows up a few minutes later, but the orphanage here is a major part of the story, and it’s a good one if only I could enjoy the gameplay.

I give Yakuza 3 a 6/10, normally I wouldn’t recommend games that rate that low, but since this is a major turning point in the franchise’s stories, it’s still worth playing, but I highly recommend players play on Easy, just to try to minimize the battle system as much as possible. 

Then there’s Yakuza 4 which is another major turning point for the series, rather than another Kiryu Kazuma solo adventure, Yakuza 4 brings in three new playable characters, of course, I’m talking about it in the Kiryu Saga because the fourth playable character is Kiryu himself.  

Yakuza 4 has Masayoshi Tanimura, a police officer, Shun Akiyama a loan shark, and Taiga Saejima, a beast of a man.  All four characters have different fighting styles, and their own stories, which makes this game feel like there are almost four titles tied together.  

This is a pretty big change for the franchise but it’s a good one, as each character feels unique, and each character has their own major story arc.  The finale of the game is a touch weak, and there’s at least one big reveal that’s beyond stupid, but overall it’s a great title.   There’s also a section at the beginning of Saejima’s story that can be rough as there’s no time to learn his fighting style before the major fights but on the scale of the game it’s a minor complaint.

If there’s one problem with Yakuza 4 though, with all the new characters it feels like it should have been a spin-off, without Kiryu.  I know that’s a strange criticism, but realize that 75 percent of the game is new characters you aren’t familiar with and it’d be easy to remove or replace Kiryu’s section and make a game like Judgement, which is a stand-alone title. 

I still gave Yakuza 4 an 8/10 and you know I think I’ll give a bump up to 9/10 especially after seeing everything else.  Yakuza 4 is something different and they took a big risk on it, but it also paid off and gave players more characters, and different stories than what Kiryu’s view could cover. 

Yakuza 5 takes it a little further.  Instead of four characters, there are now five.  Tanimura is gone, potentially due to some allegations against the actor who portrayed him, but in his place, there’s Tatsuo Shinada, an ex-baseball player trying to uncover what got him kicked out of baseball, and Haruka is playable for the first time, in an attempt to be a Japanese Teen Idol, which is one of the craziest things I’ve ever seen in a Yakuza game and that’s saying something in this series, as I’ve seen Kiryu, go to adult chat rooms and type Boobs… 

I like a lot of what Yakuza 5 does, but the biggest thing about Yakuza 5 is there’s just too much of it.  This is easily a 60 hour game for the main story unless you rush.  There are so many side activities, so many storylines and characters, and substories and more.  Completionists will be overwhelmed, but even normal players will be stuffed after this entry.  

There are also five cities, three of which are brand new, so there are tons of new locations to experience. 

The one downside is that it’s like a buffet.  Haruka’s song sections repeat the same gameplay and songs quite often.  Most of the side activities could use a lot more polish, and for as long as this game is, each character probably needed a lot more attention. 

I still like Yakuza 5, there’s just a part of me that wonders if Haruka’s idol adventure would be better in a stand-alone and if Shinada’s baseball mini-game could have been deeper, or Saejima’s hunting mini-game. All of this is a bit too easy and too short.

Ultimately I enjoyed Yakuza 5 for what it was but there probably was too much in Yakuza 5 spread too thin, a shame but still a good journey.  I still rate it an 8/10, because the quantity is high even if the quality slips quite a bit. 

And finally, we have Yakuza 6.  I was excited when I got to this game because it was the end for me.  I had already played Yakuza: Like a Dragon, the sequel, which has a relatively minor spoiler for Yakuza 6, but this is the culmination of the entire saga, there were 6 previous titles, and Yakuza 6 was set up to be a final title starring Kiryu.

The issue with Yakuza 6 is one that this game doesn’t live up to the idea that this is a finale, but it also ignores the previous 6 titles.  Rather than talk about the Tojo Clan that Kiryu has constantly been involved in, the main subject of the game is a different group in a different city, and it feels like Kiryu forces his way in. 

Also giving Kiryu a young child for the first third of the game which then mostly disappears as a major piece of the story wasn’t a great choice, as well as this build-up to some big event that when revealed never feels as epic as the game wants it to be. 

And with it being the end of the Kiryu Saga, there’s a lot of missing pieces.  While the new Dragon Engine is beautiful, I’d easily trade it for the old engine if I got to see Majima or Daigo Dojima show up, both of which are characters who have been in almost every game.  Instead, we get a different story and as what appears to be the final Kiryu title, it’s a little sad there’s a lack of closure.

I ultimately gave Yakuza 6 a 7/10, mostly because it’s a frustrating and a disappointing end, but also there’s a really good story in Yakuza: Like a Dragon that would have been the better story to tell in Yakuza 6.   Just in that, it’s a far more fitting and appropriate tale.  I don’t think this is the story that should have been the ending of Kiryu’s story, but more importantly, I don’t think this should be Kiryu’s story, this doesn’t fit with the rest of the series, and that’s a major shame. 

As a small bonus, so we don’t end on a weaker game, I’ll rate Yakuza: Like a Dragon.  I won’t give it a full review, maybe next Yakuza video, but I’m going to give Yakuza Like a Dragon a 9/10.  I played it the longest with over 100 hours invested, and while the battle system is different, it is still the same Yakuza silliness.  Solid story, lots of fun activities, and the big issue is that there’s a bit of a grind right at the end which just appears out of nowhere. So you shouldn’t stop at the end of the Kiryu Saga.  Keep playing this series.

That’s what I have for the short review of each game. There are probably a few more things I want to say, but to say them, I’m going to have to move to the final sections.  The Expert. 

This is your spoiler warning, I’m going to talk freely, I won’t spoil things without a major purpose and I don’t think will be very spoilerific, but I want to talk about the final bosses of the games, or interesting story elements, so if you haven’t finished the games, and you want to without spoilers, now is a good time to stop.  If you’ve enjoyed this video and consider subscribing or giving me a like on the video, though please return when you’ve finished the series I’d love to finish this discussion.  And please let me know if you want to see more videos like this.

With everyone else, let’s start talking about Yakuza freely. 

And the first thing I want to bring up is that Yakuza feels like there are two major hidden parts of the game, this is actually what I wanted to talk about after Yakuza 3 and 4.  Yakuza is about Kiryu and so many other people but at the heart of the game, there’s the Tojo Clan, which has been a foundation for every game, even while I call out Yakuza 6 for focusing elsewhere, a big piece of that story still has the Tojo Clan even if it has no one that fans would recognize or care about. 

The levels of succession, the characters, the major moments, even Tojo’s relationship with the Omi Alliance are all major pieces of this franchise, and it’s going to be rather strange if future Yakuza games are no longer about the Tojo Clan.   They’re kind of that hidden character in the series because they can be reduced to just their power structure for most of the games, and yet that power structure defines the rules of this world. 

I will say I wish Daigo could be a more consistent character in some of the later titles, but there’s a comfortable feeling when the Tojo Clan appears and Kiryu gets pulled back into their drama.

The other major hidden character is Kamurocho itself.  This city has been in every game so far.  But what’s interesting with Kamurocho is how they have reused, redesigned, and evolved the city.  Each game has given the city a makeover, but also added to it.  Seeing the city expand into Kamurocho hills, adding the underground shopping plaza, or seeing it in the all-new Dragon Engine is just amazing.   

There’s something interesting and welcoming about the people and locations that have kept me interested in coming back again and again and seeing what changes.  Most other games won’t reuse the same map more than twice, and even then the number of games that reuse a city more than once is quite small.  But seeing that Yakuza has reused Kamurocho for every game so far in its franchise is incredible, and yet every time it feels both new and comfortable, which is an amazing mix. 

Both the Tojo Clan’s part in the franchise as this set of rules and Kamurocho is impressive and I love that this series has produced both of them.  Even knowing that Kamurocho is based on Kabukicho makes me want to go see it for real. 

On the other hand, I think we should mention that the final bosses in Yakuza are consistently weak.  Except for Yakuza Kiwami and Yakuza Kiwami 2, players don’t enter the final boss fight with a hatred of them.  Ryuji is a fantastic boss fight in Kiwami 2 and just an incredible battle that had me excited to finally fight him.   He’s also one of the most complex bosses, but mostly because he HAS character development, rather than appearing at the last minute.

But without rattling them off, each of the main bosses in the series feels like they come out of the woodwork, which is probably part of the Yakuza style of movie, but they’re not even toyed with until they step out behind the curtain.    The exception is Nishikiyama in Kiwami, but as great as that fight was, I think Yakuza 0 does a far better job of setting that battle up, making players feel the true betrayal than Kiwami does on its own.  I still understand the limitations of the PS2, but Kiwami’s story could have been done better.  The other character I was talking about earlier is Shimano.

Finally, let’s quickly talk about Kiryu Kazuma and his arc.  I like that Kiryu is the type of guy who consistently will come back to help out the Tojo Clan or his friends every time, and that’s part of the reason why he’s so lovable.  In Yakuza 3, there’s a great thread of Kiryu trying to find a life after the Yakuza, and it’s something I wish the series spent more time focusing on.  

I also find it funny that Kiryu accepts the role of chairman only to resign a day later, as if he fulfilled the request in the goofiest way possible, yet everyone treats him with massive levels of respect as the fourth chairman after doing that.  

But the thing about Kiryu is he’s just too nice.  The joke about Kiryu never killing anyone has been done, but the thing is Kiryu is just such a swell guy he could never do anything wrong, even seeing him as an actual Yakuza would feel wrong.  He’s a helpful friend, which works well because when Kiryu actually gets angry, it feels like a major moment every single time. But even the creator doesn’t want to see Kiryu beating up women.  I roll my eyes at that but ok. 

The only real problem is so many other Yakuzas in the later game seem to try to be “super nice” and again I can’t speak to the actual Yakuza or the Japanese citizens’ opinions of them, but I’m going to assume they do get into criminal activities and probably aren’t the type of people you want to hang out with as an outsider which is a big part of the social stigma to them.  Yet in Yakuza there are so many nice-guy Yakuza in these games, I mean.. Come on.  

It’s one thing when Kiryu is this super swell guy, but once every Yakuza seems to want to avoid doing crime, it hurts Kiryu’s characterization as the one guy who cares.

As for Kiryu’s arc,  I think quite a bit about Daigo, who as I said is one of the most inconsistent characters in the series. But in Yakuza 3 he talks about trying to give Kiryu peace with the orphanage.  I love this part of the story because it shows the level of respect he has for Kiryu without saying it.  It gives me hope that Kiryu might be happy one day. 

The problem is Yakuza 3, 5, 6, all end in very similar ways.  We’re in the spoiler section, so let’s just say it.  Kiryu dies before the credits in each game.  And as a further spoiler, he somehow reappears perfectly fine after the credits, except for 5.   By the time they pulled this stunt in Yakuza 6, did anyone expect him to die?  Of course not. 

That being said, following Kiryu’s story even with him being such a swell guy to help out everyone… has been enjoyable.  I don’t know many people who would spend 450 hours doing something they didn’t enjoy.  I loved my time with Yakuza and I’ll be honest I’m considering going back to Yakuza 0 to replay it and see everything I missed the first time around. 

But before we end I do have a parting thought.  Yakuza’s franchise has a lot of stories, and they all are overly complex and intricate stories with multiple reveals and surprises.   I think another franchise does something similar with its storytelling.   

Metal Gear Solid!  I think Kojima’s style of storytelling and RGG’s are kind of similar in an odd form of complexity.  I do believe that Metal Gear tries to be much more of a complex movie story, where Yakuza tries to be a video game story if that makes sense, but both franchises are needlessly complex, and yet are beloved for their outlandish tales. 

Oh, but no matter what, rubber bullets are the worst plot twist in the entire series. 

So that’s what I have for Yakuza for now.  I do plan on returning after a few more games in the series have been released on PC, but that’s probably in the distant future. 

This video has taken a lot longer than I expected, but it’s something new, and it’s something I want to try to do more of.  I’m trying to find a consistent video format for my channel, and hopefully, this will be it.  I’m hoping smaller franchises might be a little quicker. 

This video has taken me far longer than any other video and probably has a run time that eclipses other videos as well, but I wanted to take that extra effort because this series deserved it.

I’m going to try to schedule these videos a little more, and do these the second week after Humble so it doesn’t feel like nothing gets published for a month and then two videos get released back to back. 

Please reach out and let me know what you think of this format.  If you can come up with better names than Beginner, Intermediate, and Expert, I’d love to hear them, and if you have any questions that should be asked of either Yakuza or any franchise, let me know down below. 

I have a list of franchises both big and small that I’m probably going to tackle, but if there are any franchises you want me to cover with this format, my suggestion box is open, and I’ll see what I can do, obviously, a big piece of this is also how long each game takes, but I’m planning on potentially doing most of Final Fantasy, and Assassin’s Creed, so obviously I’m insane, but I also might do Danganronpa next, for a quick one.

And if everything I’ve put into this video has paid off and you liked what you’ve seen, please consider subscribing, I don’t put advertisements on these videos, this was completely a labor of love for one of my favorite series, and I hope you enjoyed it.  If you know someone who would enjoy the Yakuza series as well, please share this with them, the whole point is anyone should be able to watch this and hopefully get something out of it.

I will be popping up an old video on Yakuza 0 through Kiwami 2, which you now know all about, and Yakuza: Like a Dragon, which you can find out about there.  Check that video out if you want to know more. 

Until then I’m Kinglink and thanks for watching. 

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