Life Is Strange was a unique but well-made game that took the Telltale Games’ formula and improved on it to make an amazing experience, but its major accomplishments feel unique to the point that a return to the same game could never live up to the original.
At the same time, prequels can be extremely hard to pull off. It’s worse when the story is the key component of the game, and players already know the results of the character’s arcs. Yet Life Is Strange: Before the Storm is a prequel that tries to do just that and seems to succeed.
Life Is Strange: Before The Storm revolves around Chloe, Max’s friend from the original Life is Strange. In Life Is Strange, Chloe is a punk dropout of a prestigious academy, and much of the game revolves around Chloe and Max. In addition, there’s a missing girl known as Rachel Amber, who is unseen and unknown though Life Is Strange does explore and explain her disappearance.
Hob is a perfect example of a type of game I dislike. Rather it’s a type of game whose fanbases’ cry bothers me. I constantly hear “it’s Zelda.” and as a guy named Kinglink, I have to listen to that.
But no… Hob isn’t Zelda, Hob is far from Zelda and what’s worse is I keep hearing about the amazingness of Hob, yet, I heavily disagree with that assessment. Hob is a game whose style might be amazing, but the game design at its core and the level of polish is so problematic, that I struggle to understand anything positive said about it.
Fate of Kai is a unique game. It starts with a beautiful and colorful comic book inside an old looking tome. Each scene is beautifully created and wonderfully illustrated.
From there the game follows the adventure of a young boy named Kai. On a journey one day he finds a chest and when he grabs the chest, it locks itself to his hand telling him to bring the chest to a castle.
Delores: A Thimbleweed Park Mini-Adventure is a followup to the point and click adventure game, Thimbleweed Park. It was created during the ongoing (as of the time of this writing) COVID-19 pandemic and released as a way to test Ron Gilbert’s new gameplay engine.
With that said, this should be treated more like a tech demo, rather than even a demo, as this is not intended to be an upcoming game. It’s just “a little more Thimbleweed Park.” for fans of that game and for what it is, it works.
Thimbleweed Park is a brand new point and click adventure from the minds who created Maniac Mansion including Ron Gilbert, Gary Winnick, and David Fox.
Thimbleweed Park starts with a simple tutorial which shows a mysterious murder, from there the player takes control of two characters, Agent Ray and Reyes. The two characters feel based on X-Files’ Scully and Mulder, and it’s hardly the only reference in the game.
The following is a script from the youtube video available below as well. Please watch the video or read the script as you see fit.
Hello and welcome to my review of Shadow of the Tomb Raider, developed by Eidos Montreal, and published by Square Enix.
This is the third Tomb Raider game since the reboot of the franchise in 2013 creating a new trilogy, but this is also the first game in the new series that wasn’t made by the original creators of the reboot, Crystal Dynamics, so will this live to the high bar of this series so far?
Played on Windows.
Also Available on PlayStation 4, and Xbox One.
Kingdom Come: Deliverance was released last year to a big fanfare, it was a major release as part of the Kickstarter campaign for a new game heavily focused on realism that started in 2014, though while it missed it’s release date of 2015 by a couple of years, it seemed to deliver on what was promised. But how is the game itself?
Played on Windows.
Also Available on PlayStation 4, Xbox One, and Nintendo Switch.
Disclosure (Kickstarter) at the end.
Bloodstained: Ritual of the Night started as a Kickstarter in May of 2015, claiming to bring a new game from Koji Igarashi, creator of Castlevania: Symphony of the Night and was funded in under 24 hours and went on to be one of the largest Kickstarters of all time earning over five million dollars. It’s been over 4 years since then, it finally was released, but has it delivered on its promise?